Decimal
Decimal1.64
Net decimal0.64
Fractional16/25
American-156
2026/09/15
22:30:43GMT 0
Terms & Conditions
Betting Rules
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Rugby League
- Unless otherwise stated all
Rugby bets are settled on 80 minutes play. The term 80 minutes play
includes any stoppage time.
- Unless otherwise stated Rugby
League nines match bets are settled on the specific tournament regulation play
and exclude extra-time if played.
- If a venue is changed from the
one advertised, then all bets on that match are void.
- In the event of a change of
opponent from the one advertised then all bets for that match are void.
- Abandoned Matches
- All bets are void apart from
markets where the outcome is already determined.
- Postponed Matches
- Are void unless re-arranged
and played in the same 'Rugby Week' (Monday - Sunday inclusive UK time).
- Outright Betting
- Regular season only unless
otherwise stated. The finishing position of teams at the end of the
scheduled programme of matches will determine placings with no allowance
for playoffs or subsequent enquiries (and potential point deductions) by
the respective leagues.
- To Finish Bottom - Will be
settled on the team who finish in the bottom position of the stipulated
league upon the completion of the regular season.
- To Be Relegated - Where market
is offered settlement is based upon the rules of the specified league. e.g.
for Super League relegation purposes one team is relegated upon
completion of the regular season.
- Match Betting
- Handicap Betting/Alternative
Handicap Betting (Including In-Play) - In 2-Way markets bets are void in
the event of a tie.
- Total Points 2-Way/Alternative
Total Points 2-Way/Team Total Points 2-Way - Where scores are level with
the total points taken then bets will be void.
- Match and Team
Totals/Alternative Totals (Including In-Play) - In 2-Way markets, where
scores are level with the total points taken then bets will be void.
- Draw-No-Bet - If the game
finishes in a draw then bets will be settled as a Push.
- 1st/2nd Half Draw-No-Bet - If
the 1st/2nd half of a specified match finishes in a draw then bets will
be settled as a Push.
- Next Try 2-Way - Where there
is no next try scored then bets will be void.
- Total Tries/Team Total
Tries/Most Tries Markets (including alternatives) - In 2-Way markets
where scores are level with the quote taken then bets will be void. For
these markets try includes penalty try.
- First Scoring Play/Team First
Scoring Play/First Scoring Play 2nd Half/Score First (2nd Half)/Team to
Score First/Last Scoring Play of 1st Half/Last Scoring Play of Match/Team
to Score Last - For all these markets try includes penalty try. For all
scoring play markets conversions do not count.
- Team Scoring First Wins Game -
Includes extra-time if played.
- Score 1st Try/1st Half Result
- Predict the Team to score 1st try, combined with the 1st Half Result. A
price is quoted for No Tryscorer. For this market try includes penalty
try.
- Score 1st Try/Match Result -
Predict the Team to score 1st try, combined with the Full Time Result,
excluding extra-time if played. A price is quoted for No Tryscorer. For
this market try includes penalty try.
- Score 1st and Match
Result/Score 1st Try and Outcome - Predict the Team to score 1st or 1st
try, combined with the match result/outcome, excluding extra-time if
played
- Half-Time/Full-Time Winning
Margin Double - Predict the team and winning margin combinations at
half-time and full-time excluding extra-time if played. In the event of
the half-time or full-time result ending in a Tie, then bets will be
settled on Any Other option.
- Score 1st, Lead at Half Time
and Win at Full time - Predict the outcome of all three. In the event of
the combination not being offered then bets will be settled on Any Other
option.
- Highest Scoring Half/Team With
Highest Scoring Half - The second half total excludes extra-time if
played.
- Double Result - Predict the
outcome of the specified match at half-time and full-time.
- Winning Margin Including Exact
and Alternative - For settlement purposes the margin at full-time is used
(Tie option is available).
- Race to Markets - Predict the
team to reach a specified points total first (Neither is an available
option).
- Half Betting - 1st half
markets are settled at the end of the 1st half. 2nd half markets are
settled at the end of regulation time and exclude extra-time if played.
- Lance Todd Trophy - Applies to
the Rugby League Challenge Cup Final. The Man of the Match is decided at
the end of the game and awarded the Lance Todd Trophy. Prices are offered
for each player participating in the match.
- Match Outcome(4-Way)/Win In
Extra Time/To Lift Trophy/To Qualify/Will the Game Go to Golden
Point/Will the Game Go to Overtime - settlement will include extra time
if played.
- Tribet - If the match ends in
a Tie, bets will be settled as Any Other Result option.
- In-Play 2-Way Market Betting
Including Golden Point/Overtime
- Where offered, all markets
which indicate Golden Point or Overtime in the title will be settled
including all periods of Overtime if played, for settlement purposes.
These markets are:
- Money Line Including Golden
Point and Overtime/Handicap 2-Way including Golden Point and Overtime
(including alternatives)/Total Points 2-Way Including Golden Point and
Overtime (including alternatives)/Team Total Points Including Golden
Point and Overtime/Total Tries Golden Point and Overtime (including alternatives)
Team Total Tries Including Golden Point and Overtime/2nd Half Winner Including
Golden Point and Overtime
- In-Play To Win in Overtime/To
Qualify/To Lift Trophy
- Where offered, all markets
will be settled including all periods of Overtime if played.
- In-Play Half Betting
- For In-Play half betting, the
designated half must be completed for bets to stand (unless the outcome
of the specific market is already determined). In-Play half bets exclude
overtime if played, and in the event of 2-Way half markets finishing in a
draw then bets will be settled as a Push; with the exception of any half
markets listed in the above In-Play 2-Way Market Betting Including Golden
Point/Overtime section.
- In-Play 10 Minute Betting
- For In-Play 10-minute betting,
the designated 10-minute period must be completed for bets to stand
(unless the outcome of the specific market is already determined). Events
must happen between 0:00 and 09:59 to be classed e.g. in the first 10
minutes.
- First Tryscorer (Including
Home and Away Team Scorer Markets)/Last Tryscorer (Including Home and
Away Team Scorer Markets)/2nd Half First Tryscorer
- Bets on players taking no part
in the match will be void. If your player takes the field after a try has
been scored, then the first tryscorer bet will be made void. If your
player has taken the field at any time prior to the first, try being
scored then your bet stands. For 2nd half First Tryscorer market, if your
player takes the field after the first try of the 2nd half has been
scored then 2nd half first tryscorer bets will be made void. If your
player has taken the field at any time prior to the 2nd half first, try
being scored then your bet stands.
- Each-way bets on tryscorers
who have taken no part of the game when the 1st try is scored will be
void regardless of whether or not they score later in the game. If there
are less tries scored than the Each-way number of places offered, then
bets on players who have not scored will be settled as losers. No extra
payments will be made where an individual player scores more than one of
the first four tries.
- If a try is a penalty try the
player who is awarded the try by match officials will be deemed the
winner for settlement purposes.
- Bets will stand on players
that take any part in a match for last tryscorer purposes.
- Player to Score a Try at Any
Time
- Bets will stand on players
that take any part in a match.
- Bets on players in a match
that is not completed will be void except for those bets the outcome of
which is already determined.
- Tryscorer Shirt Numbers
- A penalty try counts as 6.
- Time of First Team-Match
Try/First 2nd Half Try
- Try includes penalty try. If
no 1st or 2nd half, try scored then bets will be settled as after.
- Player Match-Ups
- Predict the player who will
score most points. Both players must start the match or bets void. In the
event of a tie all stakes will be refunded. Bets stand on regulation time
only.
- Player Performances/Points
- Player must start the match or
bets void. Bets stand on regulation time only.
- Will There Be a
Sin-Binning/Drop Goal/40-20/Will the 1st Try Be Converted
- Will be settled on regulation
time only. For settlement purposes drop goal and 40/20 must be
successful.
- Number of Tries - Team Tries/To
Score a Try/Team to Score 1st Try
- Penalty tries count. Bets
stand on regulation time only.
- Highest Scoring Team – Handicap
- All scheduled games must be
completed for bets to stand. Settlement will include the handicap added
to the selected team's score. Dead-heat rules apply.
- Total Team Tries
- Penalty tries count. Bets
stand on regulation time only.
- Team to Win Both Halves/To Win
Both Halves/Team to Win Either Half
- Both halves must be completed
for bets to stand.
- Will Either Team Score 3
Unanswered Tries?
- Either team must score 3 tries
in the game without the opposition scoring a try in between. Penalty
tries count.
- Team to Trail in Match
- Predict whether the named team
will trail on points at any time during a specified match.
- Team with Most Converted Tries
- In the event of no tries being
scored, or no tries being successfully converted, then bets will be
settled as a Tie.
- Team to Score Last
- Includes extra-time if played.
- Highest/Lowest Scoring Team
- Only highlighted team’s count.
Dead-heat rules apply.
- Scorecast/1st Half Scorecast
- All bets 80 minutes play
(normal time) only. Bets exclude extra-time if played. If your player
takes the field after a try has been scored or does not take part in the
game prior to a try being scored, then bets will be made void. If a match
is abandoned after a try has been scored, then all bets will be settled
as singles on the first tryscorer at the appropriate odds. If the first,
try is a penalty try then the player who is awarded the try by match
officials will be deemed the winner for the purposes of the tryscorer
part of the bet. If there is no tryscorer in the match/half, then all
bets will be settled as singles on the Winning Margin or 1st Half Winning
Margin market at the relevant odds quoted at match kick-off time.
- Wincast/1st Half Wincast
- Bets exclude extra-time if
played. If your player takes the field after a try has been scored or
does not take part in the game prior to a try being scored, then bets
will be made void. If a match is abandoned after a try has been scored,
then all bets will be settled as singles on the first tryscorer at the
appropriate odds. If the first, try is a penalty try then the player who
is awarded the try by match officials will be deemed the winner for the
purposes of the tryscorer part of the bet. If there is no tryscorer in
the match/half, then all bets will be settled as singles on the Full Time
Result or 1st Half Winner market at the relevant odds quoted at match
kick-off time.
- Man of the Match
- If no announcement is made
during the live broadcast on the relevant channel or on the broadcaster's
official Website within 24 hours of the result, then all bets on this
market will be void.
- Super Coach Special Markets
- Most Super Coach Points for
the Round - The winner is deemed the player with the Most Super Coach
points (from the quoted list) for the Round. Results as per
nrlfantasy.ailytelegraph.com.au. In the event of non-starters, a Rule 4
(Deductions) may apply.
- Super Coach Most Point Match
Ups - Pay on player with most Super Coach points. Both must be in playing
17. Results as per nrlfantasy.dailytelegraph.com.au.
- Super Coach Player Total
Points - Settlement determined by the quoted player's Super Coach points
for the match. Player must be in playing 17. Result as per
nrlfantasy.dailytelegraph.com.au.
- Mythical Match-Ups
- Market will be settled by
applying the mythical handicap to each team’s total points scored in the
current week’s round of matches. The team with the highest adjusted
points total will be deemed the winner. Both games must be completed for
bets to stand.
- Season Betting
- Top Tryscorer - Settled on
regular season only (playoffs do not count).
- To Finish Bottom - Settled on
team finishing bottom of table (regardless of whether they are relegated
or not).
- Season Points Handicap
Match-Ups - For the purpose of this market any Points Deductions do not
count.
- Regular Season Handicap - For
the purpose of this market any points deductions do not count.
Team Season Points - For the purpose of this market any points deductions do not count. - Most Losses (Regular Season)
NRL - Settled on the team recording the most losses during the regular
season. In the event of two or more teams recording the same number of
losses, the winner will be determined as the team with the worst for and
against differential. Regular Season must be completed for bets to stand.
- Top NSW Team/Top Non-NSW Team
- Settlement will be based on the highest placed team according to the
official NRL ladder at the end of the regular season. In the event of a
tie, the winner will be determined as the team with the greatest for and
against differential.
- Settlement of Wagers
- Statistics provided by the
official score(s) provider, or the official website of the relevant
competition or fixture will be used to settle wagers. Where statistics
from an official score(s) provider or official website are not available
or there is significant evidence that the official score(s) provider or
official website is incorrect, we will use independent evidence to
support bet settlement.
- In the absence of consistent,
independent evidence or in the presence of significant conflicting
evidence, bets will be settled based on our own statistics.